TEAM
Led by Matt Nava, the art director of award-winning games Flower and Journey, Giant Squid's team is composed of some of the most talented developers currently working in the industry.
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MATT NAVA
STUDIO CREATIVE DIRECTOR
Our Creative Director and Co-Founder, Matt Nava is a driving creative force behind Giant Squid and its games. Previously the Art Director at thatgamecompany, his artistic vision helped craft the award winning games Flower and Journey for the PS3.
Journey, with over 33 Game of the Year and multiple Best Art Direction Awards, is a testament to Matt's ability to communicate deeply moving narrative through visual and interactive design. Matt wrote and designed the critically acclaimed book, The Art of Journey, in which he provides insight into the development process and showcases his artwork for the game.
With Giant Squid, Matt hopes to create an artistic atmosphere where he can collaborate with talented developers to make games that build on and expand his vision of deeply immersive and meaningful experiences.
Journey, with over 33 Game of the Year and multiple Best Art Direction Awards, is a testament to Matt's ability to communicate deeply moving narrative through visual and interactive design. Matt wrote and designed the critically acclaimed book, The Art of Journey, in which he provides insight into the development process and showcases his artwork for the game.
With Giant Squid, Matt hopes to create an artistic atmosphere where he can collaborate with talented developers to make games that build on and expand his vision of deeply immersive and meaningful experiences.

ERICA ISHIJIMA HSU
DIRECTOR OF OPERATIONS
Erica enjoys managing all aspects of the Giant Squid business. Whether it's making sure that the studio and projects are running smoothly, or that the team is happy, she'll do whatever it takes to maintain productivity of game development from behind the scenes. Creating value out of any obstacle is her passion.
While at Sony Computer Entertainment America, she coordinated for the talent acquisition teams at PlayStation HQ, Santa Monica Studio, San Diego Studio, and Bend Studio. She supported the teams of God of War: Ascension, MLB: The Show, Uncharted, and a few unannounced titles for PS4.
At Giant Squid, Erica strives to contribute to a culture where artistic vision and brilliant minds are celebrated. When she's not working, you'll find her dancing her way through life.
While at Sony Computer Entertainment America, she coordinated for the talent acquisition teams at PlayStation HQ, Santa Monica Studio, San Diego Studio, and Bend Studio. She supported the teams of God of War: Ascension, MLB: The Show, Uncharted, and a few unannounced titles for PS4.
At Giant Squid, Erica strives to contribute to a culture where artistic vision and brilliant minds are celebrated. When she's not working, you'll find her dancing her way through life.

DEREK CORNISH
TECHNICAL DIRECTOR
From the first time he ever held a handed-down, worn-out comic book in his hands to his ever-growing collection of pop-up masterpieces and automata,
Derek has always had a deep passion for visually rich and interactive storytelling.
Derek is an industry veteran who brings years of low-level experience at virtually every stage of game development with him. From his time as a graphics driver engineer, to writing GPU performance analysis and debugging applications, to his years at Epic Games, developing the Unreal Engine while porting and shipping the code, toolchain, and games on a variety of platforms, he has worked with engineers and artists alike to shape and enhance game development for countless titles. He plans to bring all this to bear at Giant Squid, helping to build amazing games with a wonderfully talented team.

BRYCE WARNER
LEAD 3D ARTIST
Bryce is an artist who has been doing art ever since he was able to hold a crayon. His love for video games and art fueled him to pursue his dream and move to the west coast and become a game developer. He is versatile when it comes to art styles and has a keen eye for detail, compositions, and color theory.
As an environment artist at Giant Squid, he hopes to help create worlds that are beautiful and well remembered.
As an environment artist at Giant Squid, he hopes to help create worlds that are beautiful and well remembered.