Roger started his path into game development as a self-taught 3D artist long ago and slowly morphed into a designer and programmer. Having worked in a wide range of projects, from big productions like the LEGO games to very small and personal indie games like Flat Heroes, he found he loves prototyping new ideas and exploring intuitive and deep game design through interaction. At Giant Squid, and from the distant lands overseas, Roger hopes to create amazing interactive experiences and continue growing as a developer.
When he's not coding or overthinking some game's design, he enjoys playing sports, learning new stuff or, a lot of times, just relaxing with his family.