Giant Squid is a small but seasoned team of award-winning game developers. We make innovative and beautiful game experiences.

We believe that video games can be more than a pastime - they can be an artistic medium that delivers beautiful, meaningful, and timeless experiences to a wide range of people. Our goal is to create games that fulfill that potential. We strive to create innovative and deeply moving experiences that will inspire players, challenge convention, and push the boundaries of interactive entertainment to new exciting areas.

Our latest game is The Pathless, a mythic adventure game about an archer and an eagle in a vast forest. Our first game was ABZÛ, an epic descent into the depths of the sea.


Led by Matt Nava, the art director of award-winning games Flower and Journey, Giant Squid's team is composed of some of the most talented developers currently working in the industry.

  • Sr Game Programmer

    VFX Artist

    Technical Director

    Sr Programmer

    Core Programmer

    Lead Animator

    Technical Director

    Director of Operations

    Technical Artist

    Executive VP + Board Member

    Technical Concept Artist

    Gameplay Programmer

    Creative Director

    Technical Artist


    Technical Artist

    Gameplay Programmer

    Environment Artist



    Our Creative Director and Co-Founder, Matt Nava, is the driving creative force behind Giant Squid and its games. Previously the Art Director at thatgamecompany, his artistic vision helped craft the award winning games Flower and Journey for the PS3.

    Journey, with over 33 Game of the Year and multiple Best Art Direction Awards, is a testament to Matt's ability to communicate deeply moving narrative through visual and interactive design. Matt wrote and designed the critically acclaimed book, The Art of Journey, in which he provides insight into the development process and showcases his artwork for the game.

    With Giant Squid, Matt hopes to create an artistic atmosphere where he can collaborate with talented developers to make games that build on and expand his vision of deeply immersive and meaningful experiences.